WiiLabyrinth: I need some help

Introduction

Again I have for you another Wii game with another crappy video.

If you ask yourself what is Labyrinth wikipedia says:

 "Labyrinth (game) is a game of physical skill consisting of a box with a maze on top with holes, and a steel marble. The object of the game is to try and tilt the playfield to guide the marble to the end of the maze, without letting it fall into any of the holes.

So, in this wii version you use the wiimote to guide the ball trough the maze, and that's all.


The crappy video



Release

Well, this game isn't released yet, the reason, it lacks maps. I need to make some maps because the only two are the ones shown in the crappy video.

Then why make a post about an unfinished game? Because maybe somewhere there is a guy who wants to help me with this and make some mazes : )


Collaborate

There are two things this game needs actually, one is maps, and the other is music. So if you can help me with one of those, please leave me a comment. (I have like 3 days seeking help on my msn and nobody has show any interest :/)


Map format

The maps are compiled with the game, and the data isn't more than simple coordinates, for the start and end points it is a {x,y} pair, the same for the holes. For the walls it is {x,y,w,h,r}, where w=width, h=height, and r=rotation (in degrees).
The coordinates are screen pixels, so the screen boundaries are:

SCREEN_HEIGHT = 640.0
SCREEN_WIDTH = 480.0
Note: The rotation is done with the center point as reference and with clockwise direction. (as in photoshop)

An example of what you can give me:
//start
{50.0,40.0}

//end
{585.0,50.0}

//holes	
{50.0 ,445.0}
{130.0,445.0}

//walls
{80.0,0.0,20.0,SCREEN_HEIGHT-100.0,0.0}
{160.0,100.0,20.0,SCREEN_HEIGHT-100.0,0.0}
{240.0,0.0,20.0,SCREEN_HEIGHT-100.0,0.0}
{320.0,100.0,20.0,SCREEN_HEIGHT-100.0,0.0}
{400.0,0.0,20.0,SCREEN_HEIGHT-100.0,0.0}
{0.0,0.0,20.0,SCREEN_HEIGHT,0.0}
{SCREEN_WIDTH-25.0,0.0,25.0,SCREEN_HEIGHT,0.0}
{0.0,0.0,SCREEN_WIDTH,20.0,0.0}
{0.0,SCREEN_HEIGHT-20.0,SCREEN_WIDTH,25.0,0.0}

As you can see it would be easy to make a map, so if you want to help me with one or more maps just send it to me.



Thanks for reading!


Jul 17, 2008 3:04AM

Comments(24)


Nov 3, 2008 9:22PM

@Andrea:
actually that sounds like a good idea, I’m going to do so when I have some spare time, maybe make the game compatible with other maze formats like the one used on iLabyrinth (the labyrinth for the iphone) or something like that.

Nov 2, 2008 1:14PM
Andrea said:

PS: I think that if you make a downloadable release of this game, you can create more interest around this game…

Nov 2, 2008 1:11PM
Andrea said:

This is really a good game, I’ll try to create a map, i think the best way to create one is to replicate the maps of one real maze game…

Keep this rally good work ;-D

Aug 28, 2008 6:54PM

@jobbon:
I forgot to specify that.. balls and holes have a width of 28px, that means, 14px to the left, 14px to the right, and etc (same distance to all directions from the center)

Aug 28, 2008 11:25AM
jobbon said:

I was wondering how many pixel is the ball width this does matter because if I put the middle point of the ball in t top richt corner it may come stuck in a wall

Aug 27, 2008 7:53PM
Emilio said:

@jobbon:
as Abrew said, the ball, start and end points are referenced from their center. Walls have their reference point in the top-left corner, and if you use rotation they are first positioned then rotated.

@beardface:
If you want to make some maps just send me an email =P, or if you want to make a SVG -> "weird format I use" converter that would also help a lot… or give any idea, I don’t know, I don’t think the game needs new stuff/features just maps unless you have a new easy and really good idea =P

Aug 26, 2008 8:48AM
beardface said:

Very cool looking game; I’m happy to help if you need it.

Aug 24, 2008 11:55AM
Abrew said:

The point of reference for balls, wholes, and end points is the middle pixel.

Aug 17, 2008 2:36AM
jobbon said:

well i’ve been trying to make a map but it was hard and I had a problem the walls and the ball in your video look like they have more then 1 pixel so if I want to a start point does it has to be more than 1 pixel or is 1 pixel enough and is that the middle point of lets says the ball

Aug 11, 2008 7:27PM

@Olaf:
there is just one reason, lack of time.. I’m working on the other game "WiiDraw", and because I want to join the coding competition with that game, the editor isn’t possible at this moment, maybe later if I see people is interested on this game…

Thanks for your suggestion : )

Aug 8, 2008 7:36PM
Olaf said:

Hey, why not just create an editor? It seems like you only have a few parts, you could just make an editor like smash bros, and people could make their own maps. Some of the smashies maps were positively amazing.
-Olaf

Jul 31, 2008 2:14PM

@jobbon:
with my maps yes you can, with some SVG editor I don’t know, but I think it is possible since labyrinth for iphone uses some walls with certain degree of rotation… so basically the answer is yes, you may rotate them : )

Jul 31, 2008 1:35AM
jobbon said:

I had one last question can you make walls wich aren’t vertical or horizontal so I mean like this
/ or ) or let’s say this ^

Jul 30, 2008 5:09PM

@jobbon:
Well, I was looking for some alternatives and I found this. The labyrinth for the iphone uses SVG for making levels, if people get interested in some method like that I think I could add some native support for svg levels, or just write a converter, but just if people get interested : ) (I’m kind of busy with WiiDraw)

Jul 30, 2008 8:57AM
jobbon said:

just a question the map making thing looks very difficult to me so isn’t there another way like paint or so well I will try this way but it still seems very difficult

Jul 26, 2008 8:46PM

@Ezmegaz:
Thanks, I sent you and email.

Jul 26, 2008 2:46PM
Ezmegaz said:

HY, I hawe an original game like that,(it is made of wood), but I dont unerstand the programming. If You want, I take a photo from that wooden labirinth. Just send an e-mail. ezmegaz10 (at) freemail (dot) hu

Jul 21, 2008 11:58AM

@Jack:
I added that song to the game, not sure if it will be the one that will be with the release but because it is 2mb+ in size I’m not planning to merge the file with the executable. Most probably I may leave it alone in a folder in ogg format to make it as an option for the end-user.

@teknecal
thanks : ), Abrew (from some comments ago) is making a few levels, not sure how many but let’s hope he or anybody else make enough levels for a decent release soon.

Jul 21, 2008 5:01AM
teknecal said:

Looks good! Definitely would be something interesting to play once you’ve done some more levels.

Jul 18, 2008 12:03PM
Jack "PlasticPie" said:

I think a great song for your game is
http://www.newgrounds.com/audio/listen/153776

There is also a lot of "free" music at newgrounds you can use, you just need to credit the author.

Jul 18, 2008 11:35AM
Abrew said:

Ok i decided to give it a shot, what i’m going to try to do is make a web page in microsoft front page that size and use the coordinates in there, so I’d love to talk to you more in someplace better than here, so MSN me at ashleyalex08@yahoo.com I’m always signed in but not on much,
email is better at socceralex23@charter.net

Jul 17, 2008 10:17PM

@abrew:
well indeed it is hard if you can’t test them, but if you have devkitppc installed then I can give you the code.

But if you don’t have it, then, you may try "testing" them in photoshop.

I hope you decide to help me : )

Jul 17, 2008 8:51PM
abrew said:

Seems great and maps do seem easy, I MIGHT even try out making one, it just seems alittle hard to test them.

Jul 17, 2008 7:50AM
jordan said:

it isn’t a crappy video, but very good game

lol

by the way, i am not taking the mick, i am serious, keep up the good work ;-)



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